}
static gboolean
-load_gl_symbol (const char *name,
- void **func)
+load_gl_symbol (CoglRenderer *renderer,
+ const char *name,
+ void **func)
{
- *func = cogl_get_proc_address (name);
+ *func = cogl_renderer_get_proc_address (renderer, name);
if (!*func)
{
g_warning ("failed to resolve required GL symbol \"%s\"\n", name);
/* At this point, we've finished all layout and painting, but haven't
* actually flushed or swapped */
+ ClutterBackend *backend = clutter_get_default_backend ();
+ CoglContext *cogl_context = clutter_backend_get_cogl_context (backend);
+ CoglDisplay *cogl_display = cogl_context_get_display (cogl_context);
+ CoglRenderer *cogl_renderer = cogl_display_get_renderer (cogl_display);
+
if (global->frame_timestamps && global->frame_finish_timestamp)
{
/* It's interesting to find out when the paint actually finishes
static void (*finish) (void);
if (!finish)
- load_gl_symbol ("glFinish", (void **)&finish);
+ load_gl_symbol (cogl_renderer, "glFinish", (void **)&finish);
- cogl_flush ();
+ cogl_context_flush (cogl_context);
finish ();
shell_perf_log_event (shell_perf_log_get_default (),